A time loop narrative, told via point and click mechanics in a shoebox apartment, published by Annapurna? Sign me the heck up. Twelve Minutes has all the makings of a great game. Any potentially compelling parts of the narrative are thrown out the window in service of a 'gotcha' ending, because in that era of gaming, the twist was about as close to ‘real’ storytelling as you were likely to get. But not only does it fail to put them all together - it never seems particularly interested in trying. Heavy Rain has a decent story at its core - it involves a doomed marriage in the wake of a child's death, another child’s kidnapping, a private detective and hot shot cop both on the trail, a rich businessman on the hook, drugs, love, deceit, and betrayal. It wasn't even gaming's answer to Stephen King. I'm not arguing Heavy Rain was gaming's answer to John Steinbeck. Twelve Minutes is inspired by the same style of storytelling. You didn’t guess the ending, and that’s what made it great. But here’s the thing - the game fooled you. A man wandering around at night creating origami for no reason other than to trick the audience? Genius. You might be sitting there thinking “Nah, Heavy Rain was naff,” and I’m right there with you. Tell her you’ll confess to your crime.For a while, Heavy Rain was considered the peak of video game storytelling. Once this is done, talk to your wife about her past, admit to killing her father. Once you have all the information you need, call Bumblebee and tell her your wife is innocent. The prerequisites for this achievement are you have to have extracted all the information from all sources, i.e. Give him the phone and do as he says to unlock this achievement. Once he has done that, he will require a phone. Give him the watch and wait for him to shoot your wife. Just cooperate with him and do as he says. And when he does, tell the officer of the law you’re innocent. The cop is going to get his sense back soon. When the cop is unconscious, handcuff him using his zip ties. But getting the cop unconscious is also necessary for this achievement. CowardĮnsuring the cop gets electrocuted and is rendered unconscious is essential for progress. Your wife will hint at some events but not fully express them and soon you’ll obtain the Listen achievement. Right at the beginning of the game, in the first loop, when you the apartment, don’t press anything and just put the controller down. 12 Minutes: rare achievements/endings that don’t come with credit scenes Listenįor this ending/achievement, players will need to do the least amount of work. Now that the endings with credit scenes have been covered, let’s take a look at how you can unlock some of the rarer achievements in the game. Don’t press anything during the time he’s talking, and let things commence on their own, and soon, you’ll be looking at the credit scene. Click on that when the initial exchange between you and the father is awaiting your response.Ĭlicking the book will make the father talk for a while. Once there, you’ll find the familiar-looking red book your wife was reading. Now, staring at the clock will take you to the father. Caution: for this ending, it’s necessary to have talked to your wife regarding the book she’s reading. Once the loop has restarted, go into the bathroom like last time, and stare at the clock. Once with him, choose this dialogue option that says “Maybe it’s better we’re not together” to trigger this ending. Look at it the watch till you find yourself with the father. Once inside, go ahead and grab the pocket watch. But don’t do that before your wife is out of there. When the time loop starts, head inside the bathroom and lock the door. The policeman and the polaroid are just two sources of information. 12 Minutes: endings that come with a credit scene Aloneįor this ending, players will need to find out as much about their relationship as they can.
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